![]() Again, upgrading training rooms wouldn't have any effect, other than making me 50-100k caps lighter. However, more than half of my dwellers have full SPECIAL now and training rooms are half-filled, at best. Perhaps, now might be the time to upgrade some training rooms. ![]() I have some 700k caps now, and I really don't know what to spend them on. So you should be really only updating those if you have some ungodly amount of CAPS and it's burning a hole in your vault. Other rooms have very similar (though not identical) numbers. if an accident happens during training and someone reaches level 2 before getting to endurance of 10, you can just either throw them out of the vault, let them die or simply accept the fact that there will be one slightly imperfect person amongst your dwellers.Just to put some numbers here: Strength Level | Base | 1st Upgrade | 2nd Upgrade if training space becomes available because someone has reached max endurance, check xp on all "stored" dwellers and let the one with highest exp train first. but it also depends on how long you take for training. If a fight happens, i just send my combat-squad in and normally the xp from the rare fights that come into those specific rooms is not enough to get anyone to level 2. there they are doing absolutely nothing but at least also not getting exp. if radio room is also full, i put them in storage room. that way they are doing at least a little bit while they are waiting for training but still not getting any xp. ![]() ![]() if there already are 6 people in endurance training room, i use the radio room as storage. i train everyone in endurance first and all other stats come only when endurance is on 10. Oh, ok, then only possible way is to not get xp and be careful to not use people for any fight or any production if you want them to stay on level 1. ![]()
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